Thanks to @Taifun for sharing his “isDevelopment” code with me.
Because of this code, this extension will automatically handle the CustomFonts Asset path.
So there’s no need to specify a different asset path when using the Companion.
@Ken, for your tests you made use of ttf files. I would like to point out that you can also use otf font files.
OTF and TTF are extensions that are used to indicate that the file is a font, which can be used in formatting the documents for printing. TTF stands for TrueType Font, a relatively older font, while OTF stands for OpenType Font, which was based in part on the TrueType standard.
Hi guys,
thanks a lot to everybody.
I’ve modified one of the “digital cockpits” by using the 7 segment font
It looks really “impressive”.
I’ve attached two images of it: before Ken and after Ken.
Really nice, indeed! (and quite easy to use).
I’ve also tried to use it on Draw_Text for canvases, but it rised a runtime error telling that a casting between two different types of objects is not allowed. I can believe that on canvases the texts are not truly texts but drawings, therefore it is reasonable that it cannot work.
Anyway it is really a "…«… one small step for man, one giant leap for mankind (of AI2 users)»