The Königsberg bridge problem was a historical puzzle in the 18th century, where one is asked to cross all seven bridges of the city of Königsberg, each and only once. (it's impossible.)
I am trying to recreate the problem as a game, however I ran into some problems.
I don't know how to create a bridge counter work that counts the number of times everytime you pass a bridge) Also, if the number exceeds more than seven, a "game over" screen should appear.
The sprites on the canvas and on the phone are in different positions, as well as the "walls" I've put to prevent the sprite from crossing the bridge (it's quite buggy)
I've been looking for hours for a fix but to no avail. Here is my aia file App.aia (203.3 KB)
If you haven't already discovered these resources, they may help you learn to use the AI2 tools. A very good way to learn App Inventor is to read the free Inventor's Manual here in the AI2 free online eBook App Inventor 2 Book: Create Your Own Android Apps ... the links are at the bottom of the Web page. The book 'teaches' users how to program with AI2 blocks.
That Konigsberg article was a good introduction to the ideas behind graph theory.
You should read it all the way through, and get ready to learn a little of AI2 lists and tables , then graph theory if you are going to offer this premise.
Your current approach is bringing a paint brush to a card game.