22.- JoyStick in Arduino sends values. Move a ball.
p9A0_bluetooth_laberinto.aia (115.7 KB)
// Juan A. Villalpando
// http://kio4.com/appinventor/9A0_Resumen_Bluetooth.htm
int x;
int y;
int c;
String datos;
void setup() {
Serial.begin(9600);
pinMode(2,INPUT_PULLUP);
}
void loop() {
x = analogRead(A0);
y = analogRead(A1);
if (digitalRead(2) == HIGH){c=0;} else {c=1;}
datos = (String) x + "," + (String) y + "," + (String) c;
Serial.println(datos);
delay(100);
}
Variables x,y: Ball.MoveTo and DrawLine.
Variable c: Canvas.Clear (when press JoyStick)