This doesn’t happen to all my games, just this pecific one i’ve been working on recently. I can’t do anything with it like save a check point or anything
Any error messages ?
Developing for Android/ios/both ?
Any extensions ?
Have you closed and restarted everything - AI2/Browser/Computer ?
Which AppInventor server do you use ?
Maybe share you aia project here, we can take a look...
When I click it, sometimes for the first time when I load the page it says there was an internal bug and thats about it. I’m not enterily sure how to choose which I’m developing for, but I always have the screen set it IOS 13 and have only connectde using my Iphone if that helps. I’ve restarted and nothing happens (assuming the AI2 means the connecter for phone to laptop and stuff) And I’m not sure which server I’m using, if you mean neo or classic i’m using neo and tried to open it on classic but just met the same thing. I can try upload an older version of the game that I have saved, since when I try download the game or a checkpoint I made of it, nothing happens (I can’t open the check point either)
Also I think I got the game link, I’m not sure if will work for oyu, let me know if it does
https://gallery.appinventor.mit.edu/?galleryid=977382d4-ac48-4e59-8af0-372e576e4117
Sorry, I only use the code2 server, no access to the gallery, I also do not have an iPhone to test.
I assume there isn’t anyway for me to change to the code2 server without losing all my stuff?
Export your aia project, load up the code server, import your project. code2 and ai2a are now essentially the same, aside from the sign up options.
When I press export nothing happens though
Try setting autoload to false, then you project won't load:
This URL allows you to open AI2 to the Project List, without opening any project.
http://ai2.appinventor.mit.edu/?autoload=false
From that list, you can request Exports of Projects without trying to open them.
If you require repair assistance, upload the aia file here.
I was able to do the download after setting it to false, but it says the file is too big to send here
If you rename the .aia file to a .zip file, you can open it up as a compressed folder.
That allows you to go into the assets subfolder, to put the fattest files on a diet.
What about uploading it to your Google Drive and providing a public download link?
Taifun
That probably would work, but I did some stuff last night and got it working again. It had something to do with the MIT app iventor adding % to file names and trying to load stuff that didn’t exist. To fix it all I’d have to do is change the file name
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