Hello all!
I am following this tutorial: Simon App
In the description, there is a Google doc with step-by-step instructions.
Through my debugging, the only block I found a problem with was the ClockOn block.
The error appears a few seconds after I start the app on my phone. My game works unless two of the same color are in the pattern in a row.
ABG
December 7, 2023, 10:05pm
2
Your ClockOn.Timer event fails to check the length of list of GeneratedList before diving into a select item from it.
WHat should be done if the list is empty?
Is that Clock Timer being fired prematurely, perhaps left enabled in the Designer?
Or did you miss some part of that tutorial where they cover start or end of a sequence?
TIMAI2
December 7, 2023, 10:45pm
3
There is always this one:
[simonSays]
I have been meaning to have a go at this game logic for many years, but never got around to it until now. Based upon the well known Simon game from yesteryear. I created the sound tones using the Generate feature in Audacity. When the device is playing the background is blue, when the background is green it is the player's turn. There is no timer on the player's turn.
I find the game both fun and infuriating, my ageing mind can't really get past @ 12 steps !
Screen
[image]
Bloc…
After changing the designer option, I realized that I did not test the timeron and timeroff while they were both disabled. You are a lifesaver! Thank you!
system
Closed
December 15, 2023, 12:14am
5
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