@Alpha2020 The link provided for the google play console does not work. It says error_too_many_redirects. Any idea what to do? Clearing cookies did not work.
Note: I am on a managed Chromebook, that may be the issue.
If you have an Android App that is a success, you might be tempted to get on the Apple platform too. The developers I know would rather pay less of course, but that is not their "beef" with Apple. The main issue is the Apple commission share. Apple take their commission on a sale immediately. In the EU, the consumer can return the App for a refund if they don't like it. The developer has to pay the refund but Apple does not return the commission they took.
Try: https://play.google.com/console/signup
...and Console Help:
https://support.google.com/googleplay/android-developer/answer/9866151
@ChrisWard Ahhhh, now it makes sense. It redirects me to an admin page- We are sorry, but you do not have access to Google Play Console. Please contact your Organization Administrator for access. and then says to switch accounts. I switch accounts (school account is automatically selected when accessing settings and such) to my Google account, then goes to the site, but the page stays blank.
Hmm. Strange. You do indeed need to use your own Google Account but they even have that covered - the active account is detected and there is a link to use if you want to switch to a different one.
Clear the Browser Cache?
@ChrisWard Yes. I hit ctrl-shift-backspace and then enter. Cleared everything I'm allowed to. Still no change.
Anti-Virus Blacklist? 
I guess i'll talk to school IT....
I just noticed that the URL in your screenshot is different.........
....what happens if you copy-paste the URL in?
The admin screen pop-ups and tells me to change accounts. The url in the screenshot is the one it leads me to after i switch to my personal gmail. If i change to https://play.google.com/console/signup after i switch google accounts, the page just loads for forever and I get the original error message error_too_many_redirects.
... nearly forgot, use a Chrome incognito window.
Thak you... ![]()
Now please check did it work?
I will add a example promo video and some screenshots to the tuotorial. 
Here it is explained in detail how the ic_launcher icons are generated. However, since AI2 does not create a Play Store icon. I still see no need to upload the launcher icon in AI2 with a dimension of 1024px (except for iOS). I could not find any differences in the quality of the icons on different devices (with different densities) if I created the icon (png) with 1024px, 512px or 192px.
If I'll create an iOS app with AI2 (hopefully soon), I would create an extra AIA anyway. Because some assets would then have to be changed. Among other things, e.g. the audio files (ogg formats are not supported by iOS). So for iOS I would then upload a launcher icon with a dimension of 1024px to the assets.
https://romannurik.github.io/AndroidAssetStudio/
See also here: App Inventor version nb181 release scheduled for December 19th
Hi Alexander
Did you get your Play Store issue fixed?
No. Currently i am working with it to see what's wrong.
Using the incognito window could be a fix on it's own.
