How to build a big app → APK max. 100 MB or → AAB 150 MB

What I want to say is:
After I put the big music files in the folder where the other music files are, how can I edit it...to play those files?

Sign & build the new (big) APK and install it.

I have no idea how this is done.

How to do it: Sign & build the new (big) APK and install it.

Watch the video.

I'm sorry, if you mean the 2 videos here are confusing me the most, they don't help me find what I want.
If I were perhaps an advanced user of these tools I might understand.
But when I'm dealing with them for the first time since yesterday, I don't understand where I can find what you show in these 2 videos.
Unless you mean some other video
Thanks for your answers

The first one is for (re-)building APK and the second for AAB.
Where exactly is the problem? And do you try to build an APK or AAB?

I'm trying with thw APK Editor Studio with the new big files I can get it to play on mobile.
What I did was put new more files in. I don't know if this is correct, and after installing them, is there a way to make these new files play ALONG with the ones I had?
Or should the existing music files be replaced with larger ones of the same name?

I have this in front of me and in the videos you show I can't find it.

I don't understand.

  • Where exactly is the problem or when/where does it occur?
  • APK or AAB?
  • How big are the assets (new / big) files in total?
  • Show a video of what you are doing exactly...

I finally figured out how to upload them.
I found large files renamed them to the ones I already have in the APK and replaced them with the new large files and now it plays the large files.
Thank you very much for your patience.
In app Inventor how many pieces of music can we put on?
I'm thinking of putting 20 files in there with a minimum size so that it doesn't exceed 20MB download it and do the same process with the APK Editor Studio.

You can remove practically all (big) assets (like media files) from the aia beforehand if you want to fill the APK with larger files afterwards. (Keep the aia as small as possible to be able to load it quickly.)

I've certainly done this procedure well over 1000 times and it only takes a few seconds to do it.

If I understood correctly, I remove all the media files and put the big ones and more, how do I do it next?
Because the APK Editor Studio allows only to replace already existing files with new bigger ones.
Unless there is a file gap way to upload the new big ones, I haven't seen it yet

Unless I put the new large files after opening the :Research directory

No.

Now I've lost the series of how I can put more and bigger music files than the 3-4 I had.

Unfortunately, it is now that I do not understand anything, while I hoped that I would succeed.

Should I or shouldn't I have music files in the the first APK?
These should probably be 1-2 small ones, which I will later replace with 1-2 larger or rather large ones.
This is something I can't find so big music files last 10-15 minutes.
Ok thanks

It doesn't matter as long as the music files are assigned to the Player.Source via blocks.
Otherwise, these must not be removed, but can be any small (short) music files.

I have more than 300 audio files in many of my Play Store apps that are not in the aia and not in the APK to be decompiled. I only add them later.

I took 23 pieces of music and merged them into 3 separate ones, which I replaced with these 3 very small ones I had put in.
And now I have about 2 hours of music on my cell phone.
Thank you for helping a lot.

you can add more music files, add or replace both ok with apk editor studio.

Before you compile the apk, you need to know the file name you will add later, make the blocks just like they already in the assets.

or you can get a list of all assets with an extension (Taifun's File extension I think) in runtime.

Taifun's File extension, don't know what is it, but I'll look into it to see what someone can do with it

Yes you should. Everyone who works with AI2 should know the TaifunFile extension, see here.

However, in this context (in relation to your problem) it is irrelevant, since you should know the audio file names and should have already assigned them to the Player component via blocks.

I will study it, thank you again


AS you can see here when i click on the file icon to open the buildbigapk doesnt show up instead it shows this , what should i do?