I see that @blockly/block-dynamic-connection library has been added which automatically adds input fields in blocks with mutators (make a list and join). This works fine for adding inputs. Unfortunately it does not remove inputs when the block is detached. But despite this, it is still a very useful function.
Because list and join text are standard implementations for this library. The library also supports a logical if block, but it hasn't been added. I think it could be implemented for other blocks as well, but it would require additional code. But I think someone might add it in the future.
Seems the latest MIT version added that mouse "hand" to the cursor. I don't know why that was changed. The mouse cursor worked fine as is before.
I can't use most components because the hand wants to always show when I try to grab something and the hand won't grab it. After many tries, the cursor arrow finally appears and I can grab something. Do it errors I cannot see unless I click on the red x about 10 times to finally get the cursor arrow to show and only then does the pop up text display. This is a terrible way to work. Can we get an option to turn this 'new' feature OFF? Am I the only one having this problem?
PC windows 10. Today the cursor 'hand' seems to be getting in the way less than yesterday. But it's still annoying. Nothing was wrong with the cursor 'arrow' before. I see no reason why the developers had to make this change.
Mouse Pointer keeps flipping between hand and arrow pointer I see this phenomenon while using Win10 . Unfortunately I can not capture an image ( show you the two phase of pointer) of the hand pointer or the default pointer to show you.
The regular pointer shows on the Blocks screen when you hover over a block that is not green blue or light blue or the white area of the Blocks scree (but not orange). The arrow shows up when I use the carrot on an orange block .
Better to get rid of the annoying hand pointer as this feature keeps flipping state when you move the mouse pointer of the various blocks.
Yes, I agree this is annoying and unnecessary.
There is still a bug in working with a list.
When I delete the first item, the hole list is gone. What works right now is that I can retrieve it by undo.
Normally I would just hit Ctrl Z to undo the damage, but this time it got 'sticky, and i could drop any blocks, so i was dragging around the clump you see in the pic.
My only option was to Log out, and log back into AI2, and this is what I have now. I don;t need a comment about Checkpoints, my last one was a fair stretch behind this ... incident.
Just beware, multiple bugs can go off at once, evidently