[F/OS] 🛠️ ComponentUtil - Additional Tools For Visible Components (90+ blocks)

:fireworks: Version 3!

  • New blocks added!

Event blocks

AfterFocus

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This event is fired after the extension has attempted to give focus to a component.

Parameters: component = component, successful = boolean

OnKey

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This event is fired when the user has pressed a hardware key while playing around with this component. To check out what keyCode means, please read the keys in KeyEvent  |  Android Developers, starting with KEYCODE_.

Parameters: component = component, keyCode = number (int)

Method blocks

IsClickable

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Checks whether this component is clickable or not.

Returns: boolean

IsFocusable

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Checks whether this component is currently able to take focus.

Returns: boolean

Parameters: component = component

IsLongClickable

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Checks whether this component is long clickable or not.

Returns: boolean

IsPressed

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Checks whether this component is currently pressed by the user.

Returns: boolean

RegisterOnKey

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Registers the component so that when the user presses hardware keys while playing around with this component, the extension will fire the OnKey event.

Parameters: component = component

RequestFocus

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Call this to try to give focus to a specific component or to one of its descendants.

Parameters: component = component

ScrollTo

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Scrolls the scrollable arrangement to the given position.

Parameters: scrollableArrangement = component, x = number (int), y = number (int)

SetFocusable

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Set whether this component can receive the focus.

Parameters: component = component, focusable = boolean

SetLongClickable

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Sets whether this component can be long clickable.

Parameters: component = component, longClickable = boolean

UnregisterOnKey

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Unegisters the component so that when a hardware key is pressed in this component, the extension will not fire the OnKey event.

Parameters: component = component

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Huh, i can't even read these much blocks and you have made them, I'm gonna to be mad now

Anyways i really appreciate your hard work

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The app doesn't become buggy or slow when using a 90+ blocks extension?

I am finding it tough to read all the blocks functions

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Some extensions have 100+ blocks, like CustomWebView...this is just one of them, not even 100 yet.

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To navigate through the whole documentation, use Ctrl+F on Windows, or Command+F on Mac. Then, search the whole topic for the block you want.

Ok I already know it... :joy:

Ok :+1:

Usually the app should not become slow with just 100 blocks in an extensions. The size is only 30 KB, whereas normal apps should withstand around 1500 KB.

:chocolate_bar: Version 4!

IsPivotSet

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Checks if the pivot was set for this component.

Returns: boolean

Parameters: component = component

ScrollBy

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Moves the scrolled camera position of your scrolled arrangement.

Parameters: scrolledArrangement = component, x = number (int), y = number (int)

ResetPivot

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Clears any pivot previously set by a call to SetPivotX() or SetPivotY(). After calling this IsPivotSet() will be false and the pivot used for rotation will return to default of being centered on the component.

Parameters: component = component

EDIT: I am currently busy, I will update the topic soon!

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Nice,
SetScale_xy also need)

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Nice,
SetRipple also need)

Hmm...I can't seem to find snippets that help me with ripple effect before. I'll try.

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Most of the blocks are already in component util but I want the remaining ones from here: MakeViewUp Extension: beautify & customize android views so that I can replace my 3 extensions with one extension it will probably make my app bit sorted.

public void SetRipple(AndroidViewComponent in, int color){
   View view = (View) in.getView();
   view.setClickable(true);
   int[][] states = new int[][] {{ android.R.attr.state_pressed}};
   int[] colors = new int[]{color};
   ColorStateList colorStateList = new ColorStateList(states, colors);
   RippleDrawable rippleDrawable = new RippleDrawable(colorStateList, view.getBackground(), null);
   // If state is pressed, it will set background of view , 
   view.setBackground(rippleDrawable);
}
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Thank you. I'll finalize the new version tomorrow.

EDIT: Editing it now...

:chocolate_bar: Version 5

  • New blocks:

SetRipple

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Applies ripple effect for the given component.

Parameters: component = component, color = color

SetScaleX

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Sets the amount that the component is scaled in x around the pivot point, as a proportion of the component's unscaled width. A value of 1 means that no scaling is applied.

Parameters: component = component, scaleX = number (float)

SetScaleY

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Sets the amount that the component is scaled in y around the pivot point, as a proportion of the component's unscaled height. A value of 1 means that no scaling is applied.

Parameters: component = component, scaleY = number (float)

SetScrollbarFadingEnabled

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Define whether scrollbars will fade when the component is not scrolling.

Parameters: component = component, fade = boolean

WillNotDraw

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Checks whether the component can draw on its own.

Returns: boolean

Parameters: component = component

3 Likes

Thank you so much for SetRipple block :slight_smile:

You are welcome. :wink:

2 Likes

Thank you @gordonlu310 , this is very helpful.

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:chocolate_bar: Version 6!

New blocks:

IsDirty

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True if this component has changed since the last time being drawn.

Returns: boolean

Parameters: component = component

IsHovered

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Returns true if the view is currently hovered. This only works on real Android devices that have a mouse and a cursor.

Returns: boolean

Parameters: component = component

OvershootHorizontal

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Start a horizontal overshoot animation. If 'tension' is set to 0 you will not see a overshoot animation. Then you will see just a simple deceleration animation. The duration is set in milliseconds. Use as example for 1 second '1000'.

Parameters: component = component, startPosition = number (float), endPosition = number (float), duration = number (int), tension = number (float)

OvershootVertical

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Start a vertical overshoot animation. If 'tension' is set to 0 you will not see a overshoot animation. Then you will see just a simple deceleration animation. The duration is set in milliseconds. Use as example for 1 second '1000'.

Parameters: component = component, startPosition = number (float), endPosition = number (float), duration = number (int), tension = number (float)

Zoom

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Start a zoom animation. Set 'tension' 0 if you will not see a overshoot animation. Then you will see just a simple deceleration animation. The duration is set in milliseconds. Use as example for 1 second '1000'.

Parameters: component = component, startPosition = number (float), endPosition = number (float), duration = number (int)-

Taken some reference from OvershootInterpolator  |  Android Developers

Hover features require all of these requirements. If even one of them is not fulfilled, this will not work.

  • the device must have a mouse and a cursor that can be used to click, hover or scroll.

  • the device must be a real device, e.g. Android computers. Emulators are not accepted.

  • the device must not be an only touch-screen device, such as smartphones.

Given the fact that only 2% of Android devices fulfill these requirements, please consider whether you should use it.

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