Awesome thanks, I've made good progress. Really appreciate the help.
Is there a way to zoom in on the canvas to make more precise adjustments to the ball positions?
I haven't thought through the trigonometry on this, but at first glance it is necessary for your code to take into account the (x,y) values of three Balls:
Thanks for the feedback - I missed that. I have added the calculation for BC now, still no luck.
I see in your example you have used a list to get theX,Y points. In my example I tried to get them directly from the balls. Maybe its the issue here?
Assuming the cyclist doesn't scratch his nose or break his elbow,
the angle of his elbow B is going to be obtuse, the sum of 2 acute angles + 90 degrees.
This construction shows the two acute angles:
Ok, Ive used formulas to calculate the angle of each segment, and then another formula to calculate the angle between the lines. Working fine, but the moment the angle go over 90 degrees, it shows wrong, For example it works fine from 180 degrees down to 90, but the moment I go less than 90, for example 60 deg, it shows 240.
Again, back in my first example, it output all three angles. Somehow, one has to figure out which angle is the correct one to apply, given it all depends on which way around you draw the lines, perhaps a user choice ?
Is there a way to have two linetypes on a canvas. I see you can change the line weight colour ect, but that applies to all the lines. I need to have two line types.
Thanks