I am helping a group of students create a bullseye target game app. Our challenge is scoring:
how to have the bullseye properly register a score for a given ring without registering a score for the neighboring ring.
Current setup is the use three balls of decreasing sizes for each ring. A collision with one ring will yield the proper score and using an if/not to exclude the ring that it passed through to reach the scoring ring.
Question: how to have the game score a 50 point bullseye without getting the score for the outer rings as well?
Any help is appreciated. Thank you.
aia file here: bullseyescore.aia - Google Drive