I`m making a game that needs to update 2 variables at once, so I used labels during testing to be used as a displayer for the 2 variables I need to update. But when I used it, only 1 update, I don't know what's the issue/bug. The label that didn't update is mntCost. This is my code and all of the referenced functions
That's why it is a good idea to init global constant variables for those tag texts, adding _TAG to the variable name, and using the global variables instead of the text blocks.