Vibrate milisecs not runs well


The block Sound - Time Vibration is always the same time. The vibrate time miliseconds vibration does not affect when we run the app. When we change it we have no effect.

vibrar.aia (1.5 KB)

It looks like your running this app on iPhone right?

Yes. Off course. In Android it runs well.

Unfortunately, Apple does not provide an API for running the vibration hardware for an arbitrary amount of time. They have specific sound IDs for only a handle of vibration events and the OS controls how long they run. We should add a note to the documentation.

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