text to speech block doesn’t work in phone even I tried everything you can imagine
It would really help if you provided a screenshot your relevant blocks, so we can see what you are trying to do, and where the problem may be.
To get an image of your blocks, right click in the Blocks Editor and select “Download Blocks as Image”. You might want to use an image editor to crop etc. if required. Then post it here in the community.
Taifun
and there is text inside the labels
Not working here either (Companion app Android 17)
Message not spoken and AfterSpeaking event returns false for result (after @ 10 second delay)
Tested with label content and text block.
Same behaviour with a compiled app.
Platform made a difference.
My phone with older 2.79u worked okay.
Emulator with 2.80u failed.
My phone with version 2.80u worked.
The .Result block value reflected the success and failure.
speech_queue_lite.aia (3.3 KB)
What kind of device are you using?
Emulator?
Phone?
phone
Here is a more informative diagnostic aid to help isolate the problem:
Sample run on my MumuPlay emulator (failed)![]()
speech_queue_lite (1).aia (3.6 KB)
Trying this version of the app on my phone, I notice that the first text to speech attempt fails for lack of available languages, but a subsequent attempt succeeds.
It might be necessary to 'clear its throat' before speaking, by sending it some blank text to get it to finish its initialization.
I inserted a throw-away text into this version, to get past the first speech attempt on my phone.
This still fails on my emulator.
speech_queue_lite (2).aia (4.0 KB)
Model and version?
I wonder if it is necessary to force the country and language before the first speech request?
The Before Speaking Event might be the place for that.
It's not documented very well. though.
Set country and language in designer
No change
Tried multiple times
No change




