Someone tell me what is wrong here



So, it's simple. Every time the clock ticks, there's supposed to be a chance an asteroid spawns. If Asteroid1 isn't enabled, Asteroid1 will be the asteroid that spawns. If 1 is enabled, then it's 2's turn. If both are enabled, then it's 3. The asteroid that's supposed to appear will be the input "asteroid" for the procedure "CreateAsteroid". Simple, right? Well, apparently not, because they won't spawn! At all!
(random1 is the chance of spawning, random2 decides the image used and Clock2 (567ms) is enabled).

Oh, and sorry for clogging up the forum with my questions. This is for a final project and I'm not used to making such big projects.
sweat_smile

Your blocks look okay, but you should clean up your post Title before the board's language police notice.

Is Clock2 enabled?

Post an aia if that doesn't help.

Clock2 is enabled. (Someone changed the title lol)

All three asteroids should be "spawned" if they are are all not enabled.

As with before, make use of lists and anyComponent blocks for this.