tl;dr I'm making a game that has irregular areas. Is there a solution within MITAI that would make selecting these areas easier?
Here's what I've thought of so far and the problems I see with each:
Make each area square, then the image itself would be the "hitbox" for the player to choose.
Problem, that would make an ugly-looking map
Mathematically define each area so that any tap would be evaluated to see if it was within a certain area.
Problem, I don't know how to do that (yet!) and it sounds like a lot of work.
I realize the image shows poorly filled in areas... that is not my question.
My question is more directed at how to select the area in-game. For example if there are missions in different regions, I want the player to be able to select a particular region on the map. This is the nature of my question.