[SOLVED] Detecting color of a pixel in front of a sprite

[SOLUTION]: x: ((Sin(x position of primary sprite) * q [any number needed for a distance] ) + (x position of primary sprite) ), y: ((Cos(y position of primary sprite) * q ) + (y position of primary sprite) )
Image of solution:
CarvilleSolution
Thanks for helping!

I have a sprite that rotates, but I want to be able to check the color of a pixel in front of my sprite
Like this:

I haven't tried this, bu it might be fun.

Imagine your Sprite had a little companion Ball, set to float in front of it, with color the opposite of whatever background pixel color the ball blocked?

You would need a fast Clock Timer to check the Sprite direction and location, and to know how far out to position the Ball.

Do you know your sin and cos functions?

You should also bear in mind that an imageSprite is always square.

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Solved my problem, by using a similar setup to the movement controls for the primary sprite, I got it to sense the color in front. If anyone ends up with a similar problem, the equation is x: ((sin(x[of p{rimary}-sprite])*q)+x[of p-sprite]) y: ((cos(y[of p-sprite])*q)+y[of p-sprite]), set q to whatever is needed to sense a distance in front.