the image sprite barrier is set to rotate slightly at a constant rate, when playing it does do this but only the image rotates, the collision remains the same.
updated to more clearly show problem
the image sprite barrier is set to rotate slightly at a constant rate, when playing it does do this but only the image rotates, the collision remains the same.
this is already known issue for imageSprite. and the Collide detect is not correct when the image is rotated.
thank you, is there any way to fix this or do i give up on this level?
I don't know if any solution for this with pure AI2 blocks. but even if there is, that must be a lot of math and Trigonometry.
too bad, thanks for the help anyway
See
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