The extension Taifun tools has a hide SUI block that works. What we need is an extension that can hide the navbar and status bar separately. Unfortunately I also have the problem of major Slowdown of the app built with this new version
We really need to be able to handle this with native App Inventor. If you had to solve your problem with Taifun's extension, would you be willing to send me your aia so that I can test with it?
I don't know what might be in the release that would have caused a performance problem with your app. Is the performance bad in the Companion, in the compiled app, or both?
This should be possible with some modification to my extension:
scrn.getInsetsController().hide(WindowInsets.Type.statusBars());
scrn.getInsetsController().hide(WindowInsets.Type.navigationBars());
Sure I'll send it if I could figure out how to do it privately. The slow down is with the compiled app, I don't use the companion. I have videos of the Slowdown if you want me to send you links to those.
I'm using these same methods.
What extension is that?
You should be able to click my avatar, click the Message button, and attach your aia to the private message.
The hidebars extension I linked to earlier in the topic.
Here's the video of the game built before the update. Notice the speed of the gradient effect.https://drive.google.com/file/d/1HouCvXdtXGn0WN7K6sjCXB8WFrW_Rk8J/view?usp=drivesdk
Now another so slow down of the app built with the new version: https://drive.google.com/file/d/1Foa4JYv963Dk_J1RrMewRSkZVvbkuIjL/view?usp=drivesdk
You didn't give access to your Google Drive.
Hmm. I don't appear to have access. You could try granting access to anyone with a link.
Forgot about that, try again
That's hard to diagnose without an aia export.
I don't see anything happening in either version, except for some kind of wave sweeping upwards every so often.
Is that an artifact, or a feature?
What are you using for your music? Player or Sound?
How do you display the game? Canvas? WebView? Other?
What are the movement / evolution rules? Is this like Conway's Life game?
The waves sweeping upwards is a special effect that I had in the game. In the old build it would run fairly smoothly, and the new build it stutters. Using just simple Arrangements. The game rules are you line up similar colored Columns of blocks, the bigger the column the higher the multiplier. Use bombs to eliminate blocks, certain colors give different amounts of points. Blacks are the highest red are the lowest. A total black column will give about 95 bombs. You earned bombs with the points. There are specials that do special things, like eliminate colors, blow the blocks up horizontally, Etc. Using the player blocks for music
Here's a link to a better Sample video of gameplay, old version https://drive.google.com/file/d/1sY-DcJ2C5Zm2aqysHr2DTr6Gh232wIYk/view?usp=drivesdk
How do you get user interactions?
Arrangement Click events?
How many of those events do you have, or do you use generic events and table lookup for the clicked component?
Do you have a table of colors kept separately from the components, or do you directly ask the components for their colors?
Buttons arranged as 10 across by 15 down, each row is a arrangement, use generic and lists of the buttons. When you press a button it checks it's color.
How about things that might trigger cascades of component resizing?
automatic sizes?
image components switching pictures inside arrangements?
For propagated effects, do you have pre-calculated lists of vertical and horizontal neighbors, or do you have to recalculate neighbors off the original matrix of components?