I've create a sprite image to display my item (vegetable) on the canvas, and i also create a ball sprite to display the area of a mature vegetable.
The Image Sprite is Enable = false. Z = 1
The ball sprite is Enable = true. Z = 0
When i drag and drop the ball, the Image Sprite follow the ball center.
But when i want to use the "any ball.CollidedWith" block, nothing appends. In the documentation, its say that the block "any ball.CollidedWith" is triggered when an Enabled Ball or Sprite collid together.
I've search for a solution but i can't see one.
Does the Enabled Ball permanently collid with my Image sprite and that why the CollidedWith block don't run ?