This post will be updated with potential issues as they are reported.
We are investigating a potential issue with automatic sizing of buttons with images.
Based on our initial testing, this seems to be affecting iPads running iOS 12 and 13. If you also see this issue on a different device/OS configuration, please let us know
Sprites do not appear to be sizing properly. This means that dragging a sprite may move a sprite that appears to be far away from where the user is touching. The iOS Companion thinks the sprites are much larger than they should be and will drag which ever one is on top.
I can’t wait to try developing an app for ios. I already have several for Android and my users ask for an iOS version. I have filled out the beta test form several times but they have not accepted me. For when the public version? Thank you!
Hi, can i try to get a beta version? i work with mit app inventor in this moment and i need to develop in IOS system. I attend your reply, thanks for your attention.
Yours sincerly.
@ewpatton Yes i have that to. In the same app i want to drag some sprites. But the wrong sprite gets dragged. Also drawing on the canvas isn’t working. I added my aia.
I’m doubtful that a patch release would fix it. The information is useful to us for replicating the issue and confirming when we fix it. We already have a patch for the button issue we’re testing that seems to be working.
I doubt it. Even if we had a technical workaround, if Apple were to discover that we are bypassing their guidelines they will pull the app from the store, which hurts everyone. It’s possible we might be able to integrate with something like the new Shortcuts feature on iOS 13, but I don’t even see a trigger there to respond to an incoming text.
This week we are releasing MIT App Inventor for iOS version 0.9.7. We will be performing more frequently releases as we prepare to submit to the App Store