Ok i see.
You need to clear the canvas before every time draw the triangle
Ok i see.
You need to clear the canvas before every time draw the triangle
And if you set each of the balls origin to center (as previously suggested) you do not need to add the radius to your x/y values. See my blocks that you marked as a solution, and just include your opacity colour block.
No clock required ?
Try this one: fill_2.aia (4.0 KB)
Transparent colors of the canvas behave cumulatively (within the Clock.Timer
event until it is disabled).
or simply this:
Hi.thanks
Hi,thanks.
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