I have this project, its more complicated, but I reduced it to narrow the problem down, I need to stack this sound up to 10 times, but it just won’t.
The Player component has a When Player Ended (?) event block that can fire when the Player finishes a sound file.
If you combine that with a global list of pending sound files to be played in a row, you will have your very own player piano.
Deplete the list by 1 item when that item is complete.
Test if the Player is running before deciding to start it.
Post a sample aia with the sound file, so we can code a sample for you.
P.S. You could alternatively use a Clock Timer and a global counter variable.
This is weird, I just tested it on my old Android and it worked flawlessly, its only waiting for the sound to finish on my iPhone.

