How I pass the screens?

Hello!

I'm a person who wants to create a simple and cool game about HarryPotter! I'm just going to do it for fun, so I don't want to have too much work, but I want it to be good. I also don't have any experience working on this type of app.
I've seen tutorials and even asked some people for help, but they can't do one thing: the objective of the game would be to present the characters: an image, some information about the character and a little arrow (or if possible, push your finger down the screen to move to another character and so on). There should be a splash screen with the HarryPotter logo and a button saying “Start”. The problem is that I can't/don't know how to program the blocks so that there is a transaction from the home screen to the other screens.
Furthermore, I also have a curiosity/doubt: is using the website or the app the same?

Thank you and goodbye!

This would be a single Screen with a ListView whose Elements have the images and text.

Load your text files and image files into the Media folder, and use the same names for them, to make loading the elements easier.

If you are really lazy, you could do this all in the Designer in the ListView, without any blocks.

please read the terms and conditions to avoid legal issues

No permission is given in respect of the use of any of these brands or marks, and any such use may constitute an infringement of the holder’s rights.

Taifun

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If you want to use default animations, make multiple screens and make them send start values to each other for progress saving or content editing if needed.
Then change the OpenScreenAnimation and CloseScreenAnimation properties on the screens to what you prefer.

Or you can use the Phase extension which adds animations to the components on a screen, the pros of this method is that you only need one screen, but the cons are you need more detailed and timing-precise coding, complicated UI component design(you probably need a lot more components then the upper method).

Note: None of these methods use swiping and finger gesture methods. Only buttons work for animations. If you want finger gestures, use the canvas component which makes your app require only one component, but also needs a heavy amount of blocks and is the most hardest method of all. But it is worth it if you aim for a good game experience. I speak from experience.

Thank you for help, but i'm not "lazy", I just have no experience.
One more time, thank for the help!

Thak you for the information, but it didn't help me for my problem. I have no intencion of create something wrong and I have all respect to follow the rules. I actually that what I'm doing its just a contribute to all the legacy that this amazing collection has!
Thank you

Thak you so much for the help! :+1: