How do you switch to another screen when my sprite collides with another certain sprite?

I’m making a maze game where once the bowling ball collides with the exit sprite the screen flips to another screen. Any Help?

See figure 17.9 for an example how to handle a collision in

substitute code to switch Screens for the code that is presently in next puzzle piece in the example

You should use collided with block and pick open another screen block into it (if other = exit image sprite)
Based on SteveJG's post, you should learn how can we handle a collision

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