Can someone explain to me on how i can make a rhythm game? I am a beginner here and any tips or advices would be much appreciated!
Welcome,
Try starting with:
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functionalities of a canvas.
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Look/Posenet extensions for artificial intelligence to detect a user's moves.
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Sounds and Player components to play sounds.
Use the search functionality in this forum to learn the items above.
Have you made use of these resources to help you learn to use the AI2 tools? A very good way to learn App Inventor is to read the free Inventor's Manual here in the AI2 free online eBook http://www.appinventor.org/book2 ... the links are at the bottom of the Web page. The book 'teaches' users how to program with AI2 blocks.
There is a free programming course here http://www.appinventor.org/content/CourseInABox/Intro and the aia files for the projects in the book are here: http://www.appinventor.org/bookFiles
How to do a lot of basic things with App Inventor are described here: http://www.appinventor.org/content/howDoYou/eventHandling .
Also look here http://kio4.com/appinventor/index.htm and here http://www.imagnity.com/tutorial-index/ for more tutorials.
Learn about components http://ai2.appinventor.mit.edu/reference/components/
and visit the Library http://appinventor.mit.edu/explore/library Help > Library on the MENU.
Also, if you need any new extensions, read App Inventor Extensions | Pura Vida Apps.
You should also try something like https://www.youtube.com/watch?v=Wo9oNZjV5aA and https://www.youtube.com/watch?v=gj52Ny-V4ws, and read How to use the SoundRecorder & Player component and avoid problems/bugs with it. It should give you a general idea of what your app is going to look like.
In our forum, we have a category designed for artifial intelligence.
Best wishes.
I didn't know. I search Wikipedia.
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble.
Wikipedia
This might work as a rhythm game if you wire the buttons to Players:
Fine, but this shouldn't take any guesswork or research (at least not for me).