How do you disable all sprites, clock and balls?

for context, my app is based off of the space invaders app. there are two clocks, 2 balls, 1 sprite, and i want to disable them when they have lost the game. the problem is i can't disable them. ive put each of them in a list. ive tried the 'for each item' loop and set the item variable to false but it still doesnt work (balls are bomb & bullet and the sprite is the rocket)
Screen Shot 2024-03-20 at 3.52.29 PM

These blocks ?


the problem is i need to use a list to do it

In which case use the anyComponent blocks


there was an error message

Screen Shot 2024-03-20 at 4.05.36 PM

Ah, you are using ios.

Does it work if you use one of the first set of blocks I showed ?

Perhaps the anyComponent blocks are not functional yet for ios ?

@ewpatton this is not shown as working/not working on the doesappinventorrunonios site ?

the first blocks work, i guess i will just use those. thank u

Hmm. Any component logic should be working on iOS (regular components call the any component logic with a reference). I will take a look.

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