I can no longer load this app on the code server, where I work on user apps.
Something about the app is too big.
I can no longer load this app on the code server, where I work on user apps.
Something about the app is too big.
I made some changes and deleted some screens. Would you mind trying again? I also changed the images and replaced them with buttons.
FILphla (1).aia (1.3 MB)
I will try to decrease the vertical arrangements and probably remove one level.
Where are your sounds?
I haven't put the sounds yet, I will be recording them this weekend.
21 * 5 = 105 sound files?
Start with ba ... du (3 consonants, 5 vowels, all combos) to allow engine testing
I had to switch to the Chrome browser to load your elephant of a Project.
You have violated the Do not Repeat Yourself (DRY) principal to the point of having to start over.
You are committing the same error with Arrangements that is warned against for Screens in this article:
http://ai2.appinventor.mit.edu/reference/other/manyscreens.html
I see different Filipino phonetics from yours at
However, there are sound file links through that source.
What are you using as a source of Filipino phonetics?
I am using the ABAKADA book. so all in all it will only be,
15 times 5 = 75 plus 2 = 77 sounds
A,E,I,O,U
ba,be,bi,bo,bu
Ka, Ke, Ki, Ko, Ku
da,de,di,do,du
ga,ge,gi,go,gu
ha,he,hi,ho,hu
la,..
ma,..
na,..
ng*only one
mga..only one
pa,..
ra,..
sa,..
ta,..
wa,..
ya..
I apologize. I really don't know how to do it logically.
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How will I make it without using a lot of vertical arrangements? I am doing everything again and removing the other vertical screens. I will send it once it is done.
Record your 77(?) sound files following a strict naming pattern matching the 77(?) little unique pieces of text (phonemes?) that you offer to pronounce.
Make sure they fit in the Media folder. You might have to go back and find a good sound file format to save space but still work with the AI2 sound or player component.
Load them all into an Empty project and see if it will pass a Build.
Type up your complete phoneme list into a CSV text table, grouping them by leading consonant, using Notepad or a simple text editor. Upload it into your media folder under the name phonemes.csv
You started that earlier in this thread.
Learn these basic blocks...
I can continue after breakfast and chores.
People in other time zones may chip in.
Further thoughts...
After you have your phoneme CSV file, make copies with subsets of it, named level1.csv, level2.csv, ... , matching your teaching curriculum.
Make a text file called curriculum.txt, listing the file names of your level files in increasing order of difficulty.
Use these files to drive your presentation and testing engine.
Here is a simple sample of using text JOINs to generate a phoneme.
I used the Text To Speech component for the translation, because I don't have well named phoneme sound files:
phonics.aia (2.1 KB)
I built this in 15 minutes.
I will try to run file you attached here. I deleted Level 3, and deleted every vertical arrangement. I am only using one arrangement based on what you told me before, and hiding the buttons instead. I am trying to finalize Listening Exercise 1. Instead of Level 1,2,3, I will just make 2 Listening Exercise. I will post it here once I am done. Thank you for your help.
I would like to change the colors of buttons to red when they are clicked, and have them revert to blue once the sound has finished playing. How can I achieve this without repeating code?
For Listening Exercise 2, a sound should play when a specific button is clicked. I've included the .aia file for your reference. I have already deleted the previous project and started over, utilizing a few vertical arrangements. Thank you!
FilPHLa_Final.aia (1.3 MB)
Try and post the blocks here...
You have dozens of sound components, but no sound files.
You only need one Player component, and you need at least one sound file per phoneme.
The Player component has an event that fires when it has finished playing the requested sound file.
The Sound component doesn't have such an event.
You can't avoid having sound files, so record a few to get started.
You wouldn't want to hear any sound files made by me.
Here is a sample, using downloaded sound files:
blocks:
Designer:
player_buttons.aia (35.7 KB)
Sample run: