How can I create a procedure to use a lot of image sprites in this example

Your blocks don't look good, I recommend that you download them so that they can be seen... in any case, it seems that the only thing particular about each case is assigning X and Y based on the sprite, so you can do a procedure where you place all the common code (which is the same regardless of the sprite) and, in addition, this for the particular part:

(Canned Reply: ABG- Export & Upload .aia)
Export your .aia file and upload it here.

export_and_upload_aia

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Thank you very much. Now I see...
Kind regards
Lieven

Thanks a lot!
Kind regards
Lieven

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