Im working on my molemash variation and I have to speed up the game gradually as it goes on but I have been stuck for a while now, would appreciate any ideas.
Welcome Soyfe.
perhaps replace the empty puzzle pieces with global Speed + 1 ?
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I read your blocks, and I don't see any place where you use the global speed variable for anything.
I see you have a Clock Timer event that calls a procedure to randomly relocate the Mole somewhere on the Canvas.
The Clock component has an attribute that has the number of milliseconds between each Timer event, usually 1000 by default.
If you were to reduce that number, the Timer events would fire more and more frequently, speeding up the action for you.