It also gives an internal error (An internal error has occurred. Report a bug?) when entering the project environment, but when I build apk, that works well. However, that Screen (Near_me) is no longer editable.
Please help without asking for the aia file.
I use 16 gigabyte RAM and Core i3-8100 CPU, and 4 mbps internet speed.
Clearing Chrome cache did not help.
With all due respect to what you are doing, I know about the greatness of what you are doing for free, and this puts you next to the elders. I apologize for the situation.
If you are using an Extension, ensure it is up-to-date. If you have a Table Arrangement, try deleting that Arrangement (back up the Project to your drive first).
You have a fair few extensions to check. It could also be something unusual in your coding - not that having a number of web components is a problem for example, but that many should not be required given that they cannot be fired at the same time.
If an extension is not the cause, then file corruption is a possibility, but we cannot help with that without studying the Project file.
You could grab a coffee and run through my checklist: ProfessorCad: Tips & Tricks Cannot Build/Install/Run APK
10 Screens is a guideline max but in fact no App should get close to that many (10). Are some of your Screens identical in terms of components but with differing content?
If you really need so many screens, you will have reserved a place in the Guinness Book of Records
I would encourage you to consider using Virtual Screens.
Isn't it possible that your App simply has too many screens and components?
Golden rules in App Inventor programming:
Optimise all images for Android
Optimise code (e.g. use 'any component' Blocks)
DRY - Don't Repeat Yourself
FFB - Fat Finger Buttons
KISS - Keep It Simple Stupid
Test and Test again
KISS, an acronym for Keep It Simple, Stupid, is a design principle noted by the U.S. Navy in 1960.
The KISS principle states that most systems work best if they are kept simple rather than made complicated; therefore, simplicity should be a key goal in design, and unnecessary complexity should be avoided.*