ESP32-C3-mini BLE problem

Hi. I have an app running on phone to ESP32-WROOM which I now need to convert to ESP32-C3-mini prior to implementation.

Obviously harder than it might seem.

I'm using Mo Thunder's explanation on setting up 2-way connection between the phone and C3-mini via BLE, but falling at the first hurdle.

Here's my (very simple, so far) blocks

But when I try to connect I get a lot of null connections:

I have no idea what I'm doing wrong

Help? No replies yet.
Have I put this query in the wrong place?

If I read things correctly, your are connecting OK to an ESP32-WROOM (whatever that is...), but not connecting to an ESP32-C3-mini (whatever that is...) - using the same method, or Mo Thunder's method ? What does the C3-mini require that the WROOM does not ?

Never heard of Mo Thunder's explanation, enlighten us with a link ?

Ah. OK.

Create a BLE app for your mobile phone! Control an ESP32 with BLE (youtube.com)

The ESP32-WROOM is an ESP32 which apparently uses a different protocol from the ESP32-C3-mini which I'm going to implement. The C3-mini doesn't allow basic bluetooth, and only allows BLE.

Thanks for the reply. And consideration.

The ESP32-C3 is based on the RISC-V architecture, which differs from the Tensilica Xtensa architecture used in the ESP32. This can lead to compatibility issues with libraries that were written specifically for the ESP32’s architecture.

I have the same problem, I bought an ESP32-C3 SuperMini because it is cheaper and above all smaller than others. I built my app and also tested some from tutorials, but the connection does not work. My phone finds the ESP and with the test app LightBlue it works to send data to the ESP and control a connected LED. So everything is fine with that and the problem must be with Inventor or the BLE extension. Unfortunately the development is pretty inactive and without a fix we can throw the hardware away :confused:

A search for ESP32-C3 SuperMini on this board found

If that does not help, export your aia and post it here, along with your ino sketch code.