Hello,
I have a problem with an application that plays streaming audio. The problem is that when someone calls me on the phone, I get an error and the audio keeps playing over the call.
I have managed to solve this problem by using a block that allows me to detect incoming calls, but for this it requires different call permissions (according to google play "sensitive permissions") and there is no way for Google play to approve my app.
Is there any way to detect incoming calls without the need to require the permissions to call access...?
Thanks
It would really help if you provided a screenshot of your relevant blocks, so we can see what you are trying to do, and where the problem may be.
To get an image of your blocks, right click in the Blocks Editor and select "Download Blocks as Image". You might want to use an image editor to crop etc. if required. Then post it here in the community.
I know that the component that causes me this error is the timer that I have, since if it detects that nothing is playing it makes it play again. But if I do not put this timer, if I leave the app and go to another, the audio lasts a while and stops.
yes, I think you have to remove the timer
does the OtherPlayerStarted event work then? I don't see you using it...
also remove the Phone call component as already said earlier...
I think, @Anke has a solution to that issue?
Taifun