Hello everyone,
I want an ImageSprite to be loaded in position of x(89) and y (93) and save it in the TinyDB. But when I go to call it from the TinyDB; its position corresponds instead to x (70) and y (93)
The canvas is not ready when screen initialized.
two way to fix this:
- give the canvas a fix size, not fill parent or 100%.
- use a clock to wait about 100ms, then move the imageSprite
2 Likes
If we save in the TinyDB x (89) and y (93); why when we go to recall .. the resulting values, correspond to x (70) and y (93)?
The x keeps giving me (70)..I give up
Is your canvas large enough to allow you to place your imageSprite at that X location ?
Did you try my suggestion?