I've just done my first test with iOS beta.
At first I tried to use an existing project. But there were many errors and an immediate crash without error messages.
I then created a new project after I found out by trial and error that the crash is apparently always generated by checkboxes.
Do I make fundamental mistakes or is it a bug here. If the latter applies, I would report it here: iOS Beta Testing
We do have the checkbox implemented (see screenshot) but it appears that if you have the Checked property enabled in the designer there is a race condition where we attempt to adjust the layer to be checked before the image is loaded. We're looking into it further.
There are actually a number of issues here, and I think I've assembled fixes for each of them at this point.
CheckBox.Checked crashes the companion. I believe this is because you're setting it in the Initialize method, which is effectively the same as setting it in the designer from the point of view of the event model.
CheckBox.Changed event doesn't fire.
TinyDB serializes true and false as "#t" and "#f" (the Scheme representations) on iOS but as true and false on Android.
unregisterEventForDelegation isn't implemented for handling disabled event blocks
probably old news, but I experience similar problems with checkboxes in AI2 IOS.
If i use them (not enabled) the App doesnt even start up.
Did you manage to solve the issue?