So I’m trying to creat a timer that starts at 60 second and counts down till 0 where game will end and no longer interactive
SixtySecondCountdown.aia (2.5 KB)
You have to add that code where the sample goes Boom, turning off all the other clocks, stopping Players, hiding Arrangements, disabling Sprites, etc.
I forgot the Clock1.Timer event block (doh).
Be right back ...
This makes much more sense ...
SixtySecondCountdown (1).aia (2.6 KB)
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I think that’s what I’m looking for, thank you!



