60 sec Countdown timer help

So I’m trying to creat a timer that starts at 60 second and counts down till 0 where game will end and no longer interactive


SixtySecondCountdown.aia (2.5 KB)

You have to add that code where the sample goes Boom, turning off all the other clocks, stopping Players, hiding Arrangements, disabling Sprites, etc.

I forgot the Clock1.Timer event block (doh).

Be right back ...

This makes much more sense ...


SixtySecondCountdown (1).aia (2.6 KB)

Third time's the charm ...


SixtySecondCountdown (2).aia (2.5 KB)

The less blocks, the more quality.

1 Like

I think that’s what I’m looking for, thank you!