I was trying to make a game about spawning a sprite every second and then moving them to the player. I used the clock timer like the picture showed here. And my ai emulator wont run when the part where the timer starts.
Have you checked clock1 is enabled?
Judging from the amount of repetition in your blocks,
they could be made fewer and simpler using lists of sprite components,
common procedures, and possibly generic events.
Here are some sample apps to read ...
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