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you might be dealing with Sprite Cannibalism and stacking images may be causing you issues.
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do you know that sprites have three parameters; x, y, and z. Z controls the layer. See ImageSprite
Z affects how the ImageSprite should be layered relative to other Balls and ImageSprites, with higher-numbered layers in front of lower-numbered layers. -
without having your sprites with transparent backgrounds, no one can test this behavior .
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overlapping sprites: although your image looks like a knight or a duck, its actual dimensions are that of a rectangle and its boundaries are not the visible image but rather the rectangle of the png image.
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