But there is also something good to report: → PlayerMusic.Loop plays seamlessly!
Even with MP3s. (If this will also work with the compiled app → ipa)?
That didn't work - at least not when I built my app with Xode / Swift. After my many tests, I ultimately had to use the IMA4 format (this is only slightly compressed).
If so, it would be a shame because I always store my media / files in the app package (assets).
Note:
I'm not sure, but I think that there is no possibility, like with Android (AI2, Kodular, ...), to decompile the ipa and insert the (large) files there afterwards.
For the time being, yes. The limits are based on the AIA size as it is sent to the buildserver. We have more flexibility on code.appinventor.mit.edu because we control the tech stack versus ai2.appinventor.mit.edu.
If you have access to a Mac, you can do this. Like an APK, an IPA is a zip file. Once you've added the new assets you would need the codesign utility, which is part of Xcode, to update the signature before loading it on your iOS device or submitting it to Apple.