Thanks for your response.
If you go through my earlier responses, I did what you suggested .
Instead of using a picture of a mole, let the user select a picture with the ContactPicker component
I do not see any .aia files from you in this thread.
@Dr.Bhavani_Rao_Reddi Spamming this topic will lead us to nowhere. Telling us where and what is not working would help us to help you.
I am sorry. Earlier I uploaded .apk file.
Here is the .apk file.
MoleMoveVariation.aia (204.8 KB)
Please go through my already posted blocks and .aia.
It's not the aia. , it's the problem which you are facing after updating the blocks.
I see your app contents, but I am unclear how the additional Sprites should affect the game play.
Is this a case where you only show one Sprite at a time, but that Sprite's Picture might change, or is it a case where more than one Sprite might be visible at a time, and each has different scoring?
Each case requires different logic.
For the first case, you don't need more than one Sprite, whose .Picture can be set from a ListView (image and name) popped up from a Button with the text prompt copied from that unfriendly List Picker.
My aia. shows the first case, except the fact I use the listpicker and not the listview.





