Instead of using a picture of a mole, let the user select a picture with the ContactPicker component

Thanks for your response.
If you go through my earlier responses, I did what you suggested .

I do not see any .aia files from you in this thread.

@Dr.Bhavani_Rao_Reddi Spamming this topic will lead us to nowhere. Telling us where and what is not working would help us to help you.

I am sorry. Earlier I uploaded .apk file.
Here is the .apk file.
MoleMoveVariation.aia (204.8 KB)

Please go through my already posted blocks and .aia.

It's not the aia. , it's the problem which you are facing after updating the blocks.

I see your app contents, but I am unclear how the additional Sprites should affect the game play.

Is this a case where you only show one Sprite at a time, but that Sprite's Picture might change, or is it a case where more than one Sprite might be visible at a time, and each has different scoring?

Each case requires different logic.

For the first case, you don't need more than one Sprite, whose .Picture can be set from a ListView (image and name) popped up from a Button with the text prompt copied from that unfriendly List Picker.

My aia. shows the first case, except the fact I use the listpicker and not the listview.

Here is version 1, single Sprite:
MoleMoveVariation (1).aia (206.2 KB)