When using the every() block, which is available in the Any component, to create a list of 11 buttons on the screen, the buttons are inserted in order from Button 1 to Button 11. However, when using the every() block to create a list of 11 player components, the order becomes 10, 11, 1, 2, 3, ... 8, 9, and so on, with 2-digit numbered components appearing first. Since the order remains the same even after changing the component names, it seems to be based on the order of creation. Similarly, even for player components, using the every() block should correctly arrange numbers 1 to 11 in the list order. Please fix this so that player components, just like buttons, are sorted correctly using the every() block.
test2.aia (186.8 KB)