For a find the differences game, I'm need to zoom and move the sprites outside the canvas, but when I move the sprites, the sprites are on each other after I move them.
May you help me?
btw, I'm trying to make the game online by bluetooth so it will be playable on a flight.
ABG
June 5, 2023, 4:52pm
2
You might have Sprite Cannibalism.
Here is how a sample app avoids it...
ABG
June 5, 2023, 5:47pm
4
You could give the impression you moved the Sprite outside the Canvas by making it Invisible and Disabled when it hits an edge during the drag.
Agree, you can not move a sprite outside of the Canvas area.
Canvas larger than screen - Scott Ferguson
You are at the mercy of MIT’s ambiguous documentation Javier. What Canvas documentation says is
ExtendMovesOutsideCanvas
Determines whether moves can extend beyond the canvas borders. Default is false. This should normally be false, and the property is provided for backwards compatibility.
ABG’s link directs you to how one used to handle this (backwards compatibility) and offers the old way of handling sprite movement beyond the canvas border.
If you provide an aia of a small example of wha…