How do you get the name of the imagesprite?

Yes,now it is that what I need , and that what I asking for, and we can go to the next step :

And here comes my reply to the cuestion what I will do with the game/app... Ok the app is not ready with this step, and or with your suggestions from before.... But this is ok.... ,:slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::+1::+1::+1::+1:... We was needed this first.

Now I will tell you:

First we need to display this list , but only the new generatet,only the second line in the list, (only the second things besides the coma?) Ok this we need to display with a button, line by line, one under an other.

So that we have it like this:

In the button:

Imagesprite1
Imagesprite2
Imagesprite3... And so on...

Why the button? because I like this design, and the possibilities in the options. (In the moment I don't know if buttons have the same options like the labels? But this a other thing, this I must see later,... ah, now I recall, because we was making the every label-thing in an other part of the app and the function will collide if we try to display it in a label...)

Ok, anyway next step, displaying the list in button line by line... And then I can sometimes tell you the rest of "what I will do with the app" ok?

And excuse me so much that I was making it so hard for you,... For all of you excuse me please, it was not my intention, to make you inconveniences... Ok? Friends?

Now I will apply your example to my app, test it, and tha I will send your the AIA, with the new changes maket... I wish you a good Sunday....

Here it comes : the adaptions from your suggestions

But I was putting it in the clock, because developing facilitation.... How this?....

Ok, everytime when I make changes in the development, I must everytime refresh my companion screen, but if i have it in clock and clock repopulates my screen anyway in every 1 milisecond... Then I can work in my designer, add buttons, delete buttons, add sprites or labels, or delete them, and voila I have it actualised in this moment when I make the changes.... You see? Sometimes I am a genius to...

So, now here is the new AIA, with all changes and corrections makes:

leftedge_copy (1).aia (21.7 KB)

And there are my second Problem, how I can make it display only the second line for every thing of the list so that we have it like this:

Imagesprite1
Imagesprite2
Imagesprite3

One under an other

And (I know you was sending me an example with the "next-line" n/ thing or was it /n or was it \n ?) I m a little confused about this, and I don't recall in which topic you was sending it to me in a example....

If you please can put it for me in the example for only one more time?

And in the meantime I will search it for myself , to learn it better for the next time....

Tank you so much

And not : (what we have actually)

[[Google-gibberish...loooooooong.text.1
[[Google-gibberish...loooooooong.text.2
[[Google-gibberish...loooooooong.text.3

I was finally find the the code to make new lines in the text . for example in a button text....

This one: " \n" and it works wonderfully (and I learned the funktioooon!!!!!!) :grinning_face_with_smiling_eyes::+1:

And I was learn to use the clock.... What you Will see in my next version from my AIA file

But, it will not make me the numeration and I do n't know why :sob::frowning:

Hello. I don;t exactly understand what are you trying to accomplish, but as much as I could get it from your explanation you need an ID from the sprites in a list. In that case why are they position number in the list is not enough? You said the sprites order does not matter in the list. As far as I can see there are only 4 sprites. Not difficult to add them to a list as you did. I did it with hundreds of Arrengements and Canvases. After that you only need their position number in the list to identify them. You can write their names like Sprite + posnumber. That way, you dont need the spriteNumber list.
Something like this:

And if you have the index number you can access to that sprite from the list with this block:
lists_select_item

Ahhhh.... Now we have something, ...and you have solving the reverse problem to.... And we have this new generatet names list like "sprite" and number combination...

Ok, let me try it, and then i will see what I will do or make in my Next steps...

Thank you... But here I m not ending with my learning, I hope I can ask you if I have further cuestions? Now I will first play with my new toy... I feel like a child with a new toy.... :slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::+1::+1::+1::+1::+1:excuse me, it was going to the wrong topic..... But I was going to read this topic anyway, solo it okey,.. because all belongs to the same app/ AIA file....

Ah... And here I see you was simplified my "imagesprite-status-notification-problem"

Excuse that I was reading it recently today.... But I was recovering my brain from the past days of learning and writing.....