Have you changed anything because in my hand I cannot build this AIA in the iOS test builder?
No. I only put my own (valid!) provisioning profile there.
Have you a special provisioning profile for the iOS test server and other for the iOS production server?. I have the same for both servers and only runs well in the production server
I can build my iOS apps on all servers (main, code2, test server). But if I remember correctly I exported my keystore from the main server and imported it into the other servers (a long time ago).
If you built and published an app on the other (non-main) servers, you must backup the keystore(s)!
I have removed almost all assets (audio files, etc.) and almost all blocks (except for 2 or 3 related to navigation) from the "heavy" screen of the English version of my app. The size of the AIA file is now 666 KB (previously 25 MB). The problem with switching screens persists.
Loading the playback screen takes more than 8 seconds, and loading the menu takes nearly 15 seconds. This can be reproduced any number of times. Actually, the Menu screen has a really simple structure, consisting of just a few (nested) arrangements. However, it seems that these very arrangements are the source of the problem regarding the numerous Auto Layout constraints that need to be generated.
If you would like, I can send you this app via private message.
You are right. I imported the keystore from the production server to the test server and now I can build the app in te test server for iOS. Thanks.
I donât undestand for what is necesary the Android Keystore for build iOS apps. But with it the iOS builder runs well.
Congratulations. Have you tested switching between screens in your iOS apps after building them with the iOS SDK 26.4?
Now I can test the app built with the iOS test server. The app has four complex screens and I can switch between them with more or less 3 o 4 seconds. In my app is no a critical problem because the users normally not need to navigate frquently (only for special cases to consult data).
My iOS version is 16.7.15 - And the mobile is an Iphone X.
I manage the switch screens with the block return of OtherScreenClosed in the main Screen1.When the app is switching between screens than the app show the main screen one second. It is not a good visual effect but for my app is not a critical problem.
I have built whit this SDK:
A delay of 3â4 seconds for switching screens is certainly more than borderline for an iOS appâthough, admittedly, still just barely tolerable. Could you send me the app via PM so I can test the screen switching on various iPhones and tablets?
OK. I will send you the AIA for PM.
I am also having building issues
```App inventor is unable to compile this project.
The compiler error output was
[ReadBuildInfo] Starting Task
[ReadBuildInfo] Task succeeded in 0.007 seconds
[LoadComponentInfo] Starting Task
[LoadComponentInfo] INFO: Generating assets...
[LoadComponentInfo] Component assets needed, n = 2
[LoadComponentInfo] INFO: Generating activities...
[LoadComponentInfo] Component activities needed, n = 2
[LoadComponentInfo] Component activity metadata needed, n = 0
[LoadComponentInfo] INFO: Generating broadcast receivers...
[LoadComponentInfo] INFO: Generating libraries...
[LoadComponentInfo] Libraries needed, n = 22
[LoadComponentInfo] Component metadata needed, n = 0
[LoadComponentInfo] INFO: Generating Android minimum SDK...
[LoadComponentInfo] INFO: Generating native libraries...
[LoadComponentInfo] Native Libraries needed, n = 0
[LoadComponentInfo] INFO: Generating permissions...
[LoadComponentInfo] usesLocation = false
[LoadComponentInfo] Permissions needed, n = 16
[LoadComponentInfo] Component xmls needed, n = 0
[LoadComponentInfo] Component features needed, n = 0
[LoadComponentInfo] INFO: Generating component broadcast receivers...
[LoadComponentInfo] Task succeeded in 0.008 seconds
[ExtractPlayerApp] Starting Task
[ExtractPlayerApp] Task succeeded in 0.679 seconds
[ExtractProvisioningPlist] Starting Task
[ExtractProvisioningPlist] Task succeeded in 0.001 seconds
[PrepareAppIcon] Starting Task
[PrepareAppIcon] INFO: Creating app asset dirs...
[PrepareAppIcon] INFO: Generating icons...
[PrepareAppIcon] INFO: Compiling icon asset set...
/* com.apple.actool.document.notices /
/var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/assets/Assets.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
/ com.apple.actool.compilation-results */
/var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/build/Payload/PlayerApp.app/AppIcon60x60@2x.png
/var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/build/Payload/PlayerApp.app/AppIcon76x76@2x~ipad.png
/var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/build/Payload/PlayerApp.app/Assets.car
/var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/build/tmp/assetcatalog_generated_info.plist
[PrepareAppIcon] Task succeeded in 2.976 seconds
[CreateEntitlements] Starting Task
[CreateEntitlements] Task succeeded in 0.0 seconds
[CreateInfoPlist] Starting Task
[CreateInfoPlist] Task succeeded in 0.001 seconds
[CompileLaunchScreen] Starting Task
[CompileLaunchScreen] Task succeeded in 0.0 seconds
[BuildAia] Starting Task
[BuildAia] Task succeeded in 0.033 seconds
[LinkLibraries] Starting Task
[LinkLibraries] Task succeeded in 0.0 seconds
[SignPackage] Starting Task
[SignPackage] ERROR: Failed to sign framework /var/folders/cj/y0pj22fd5p1g7wk4vrn9gc_80000gp/T/1778087230765_2981884440671292416-0/youngandroidproject/../build/Payload/PlayerApp.app/Frameworks/PSSRedisClient.framework
[SignPackage] Task errored in 0.297 seconds.'```
Seems similar
